The highest evolution of druid

Saturday, 7 March 2009

PTR lurve

Courtesy of MMO champion.

Starfall cool down has been lowered from 3 min to 1.5 min.

When you absolutely, positively have to pull/kill every muther fooker in the room.Twice. We like anything that gives us the chance to do more damage but still not totally convinced that starfall has any great use in PVE. Is is a huge mana sink. We do love it in PvP though and will make AOE farming quicker. B+

Eclipse now gives you a 33% chance of increasing damage done by Wrath by 30% (up from 20%) when you critically hit with Starfire.

I will wait to read what the theory-crafting numberkins have to say about this. Does it mean that starfire to proc wrath eclipse will be the new black? Damn I was just getting used to it! I think the pendulum swings back to Starfire proccing Wrath as the highest dps rotation, but without some bimbling about I'm unsure how the changes to natures grace will work. B

Owlkin Frenzy now affects all attacks. (Old - Physical melee and ranged attacks only)

Good to see Blizz have changed their minds again. Enough said. B+ for waking up, Blizz.

Celestial Focus now reduces the pushback suffered from damaging attacks while casting Starfire, Hibernate and Cyclone by 23/46/70% and increases your total spell haste by 1/2/3%.

Losing the stun will effect PvPr's and leveling Boomkins the most. The stun was practically useless for raiding Moonkins. Think overall it just helps me sleep at night better knowing I have this instead of Owlkin frenzy.

Nature's Grace now increasing your spell casting speed by 20% for 3 sec. (Old - Reduced the casting time of your next spell by 0.5 sec.)

Haven't had any coffee yet but i think this is good news. 3 second duration......guessing haste will become even more important so that you can get off 3 wraths or 2 starfires during the proc.

Faerie Fire and Faerie Fire (Feral) now reduces the armor of the target for 5 min. (Up from 40 sec) Duration remains 40sec in PvP.

Even without coffee, I know this is good news. Little bit of wee, good news. IFF will no longer be a ginger step child spell. 5 mins!!!!! Bloody fantastic! Mana efficiency without pissing about with rotations.5% armour reduction and 3% haste for the raid, additionally 3% crit to us lovelies.Roll up roll up. We like. We like more than that exotic dancer we met in Greece. A+

Insect Swarm: The bonus damage from spellpower on this damage over time ability has been increased significantly to match similar spells on other classes.

Again, this will be one for the brainbox Boomkins to suss out. But it looks like fabulous news for the DoT.A-

I think thats it. All in all some good news. We will just have so see what else comes out of the rinse and whether or not these changes ever make it live.

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